Milkmiruku wrote:i.e. encouraging schemes like EBCA

Excellent, glad to meet (heh) you!moon wrote:Hello to all,
I thought I'd post first in the Flamepit and work myself out through good behaviour, but that doesn't seem possible. Posting there, I mean.
I've just joined today as a result of the double-page Observer article which states therein that the Pirate Party is a tad short on pensioners. You now have one extra and I'm looking forward to the meeting of minds.
I'm a guitar-player/painter who abandoned the representative democracy farce some time ago. The prospect of a forthcoming eDemocracy has maintained my interest and today's Observer discovery has reminded me of the need for activity. So, good luck and a fair wind. See you around.
Edit. I'm in the Boston area. Guitar Rig 5/Omnisphere/Jamstix 3.3.......and lots of freeware.
topperfalkon wrote:Hi Ian. Out of interest, do you work for a particular company or are you an indie developer?
topperfalkon wrote:I always think it's important to have some kind of interest in the thing you're working on as it gives you an added vested interest in doing a good job.
topperfalkon wrote:PC Gaming
topperfalkon wrote:One of the issues I take with your publishers is that they shafted a game developer that one of my colleagues previously worked for fairly recently after only one release.
icStatic wrote:Oh absolutely, but just because you don't necessarily wish to play the game yourself doesn't mean you can't feel passionately about it though. For me its more about watching friends and family enjoying the game than enjoying the game myself. That provides me with a better sense of achievement because I know I've made somebody elses life just a little bit better - even if only for a few hours.
Amen brother! Certified PC 'nut' here - 400+ Steam games and counting.
Oh man, you should have heard the internal discussions after some of the studio cuts - we even met the same fate, but by sheer perseverance we managed to escape consultation with most of our team still intact. I absolutely do not condone the way the publisher behaves at times. They absolutely only care about their share price and their shareholders. They don't care about their teams (unless it affects their stock price) and they definitely don't care about gamers. But luckily, the best way to get good performance out of teams and therefore create great selling games is to treat them well. You just have to worry when they don't think they need you any more.
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